BulletFarm Hiring Expert Technical Artist|Remote US/Canada, $152K–$175K
Role overview
BulletFarm is hiring a full-time Expert Technical Artist for a remote role open across the United States and Canada. The position is intended to establish the technical-art foundation for a new AAA IP, with broad ownership of art pipelines, VFX, lighting, tools, standards, optimization, and external-content integration.
Responsibilities
The role owns the end-to-end art pipeline from content creation through engine implementation, defines technical-art standards and documentation, develops tools and automation, partners with engineering on rendering and performance, and serves as the primary VFX resource during early production. It also covers UE5 lighting, materials, shaders, profiling, optimization, and technical review of outsourced content.
Requirements and compensation
BulletFarm asks for at least seven years of experience at Lead, Principal, Expert Technical Artist level or equivalent on shipped AAA or AA titles. Deep Unreal Engine 5 pipeline knowledge, Niagara, real-time VFX, lighting, materials, shaders, performance profiling, tools and automation are required. Python or Blueprint scripting and experience with AI-assisted technical-art tools are also listed. The posted base-salary range is USD 152,000–175,000.
Application and official information
Official vacancy and application: BulletFarm — Expert Technical Artist.
The role is remote-first for candidates in the United States or Canada. The official listing does not show a fixed closing date, so check the current status before applying.
This article presents a summary. To avoid misunderstandings, always confirm the complete and current requirements on the official page.
Information checked on 6 October 2026.
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