VRChat Hiring Unity Technical Artist, Event Pipeline|Worldwide Remote
Role overview
VRChat is hiring a full-time Unity Technical Artist to support live-ops events and its content pipeline. The official listing marks the location as “Anywhere” and states that the role is remote-first and can be performed from anywhere in the world, although overlap with U.S. time zones is required for collaboration.
Responsibilities
The role owns and evolves the Unity content pipeline for live-ops assets, implements and validates 3D content including prefabs, materials, shaders, collisions, LODs and lighting, and builds tools and automation mainly in C# and Udon. It also creates asset-validation checks, naming conventions, performance budgets and ship-readiness processes, while debugging pipeline issues across art and engineering.
Requirements
VRChat asks for at least three years of experience as a Technical Artist, Tools Artist or similar role, or equivalent shipped work. Candidates should be highly comfortable in Unity, able to write scripts and production tools, and understand meshes, materials, textures, lighting and real-time optimization. VRChat SDK, Udon/UdonSharp, multi-platform optimization and live-ops experience are listed as useful additional skills.
Application and official information
Official vacancy and application: VRChat — Unity Technical Artist, Event Pipeline.
The official page does not state a fixed closing date or salary figure. Check the current listing before applying.
This article presents a summary. To avoid misunderstandings, always confirm the full details on the official page.
Information checked on 6 October 2026.
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